The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.Very Indiana Jones, and it also had cool bugs where you could jump through walls if you knew what to do.You were a little guy, and you had to buy tickets and take trains (regular and express) to different cities.There would be bad guys around, and you had to somehow collect these diamonds from them.TSR and SSI moved to present the official AD&D CRPG to the public.
Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.A sort of Mad Max-ish future where people strapped weapons to their car for survival.You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.... You went into some Inca pyramid looking for this lost idol.In the original game, players control pieces on a chessboard and fought against opponents in realtime arcade sequence to win the game.A great chess-like fantasy game for the old C64, pitting the forces of Light against Darkness (or somesuch). Anyone who ever played the game will no doubt remember the music. It was just a puzzle / strategy game, there were different shaped and different colored pieces and it would tell you before you started where each piece had to go, so then you have only one open space and you have to slide the pieces around in this box until you get the right colored shapes where they're suppose to go.